Saturday, January 21, 2012
Final (?) and process...
Here is the tentative final. I'm kind of tired of working on it, for now. Maybe I'll do some stuff to it down the road. But I think I will just leave it alone. I feel like I've made some progress in the color palette department. With this one, I tried to stick to a more limited palette. Beksinski's process (great post about it here, also an extensive collection of his fantasy work) inspired me. Supposedly, he picked only a few colors when beginning a piece and stuck with only those colors until completion.
Above is a process compilation. I like to start in black and white to nail down contrast, form, focus, and a general idea of texture. Then, I'll tone the black and white and start throwing in some color.
If you want to keep up with me, look me up on Facebook, DeviantArt, or Twitter.
And, if you noticed, I deleted the previous two or three posts because with the process now posted, you can see all the steps in one post. Having all those other posts was just redundant and cluttered up my feed.
Thursday, January 12, 2012
Sunday, January 8, 2012
Saturday, December 3, 2011
At. Long. Last. :)
So, earlier this year, I finished up some work on a trading card for The Spoils. I was pretty stoked when I was asked to do a card for these guys since I have friends from home who had actually played the game.
The name of the card I was asked to do is "Merbegon, The Insatiable Taxidermist". He kills his enemies and then turns them into mounted trophies. I thought it'd be cool to also suggest that some of his enemies' pieces become part of him... kinda' metal, I thought.
You can find out more about The Spoils, here. The card I illustrated will be part of the Seed 3 release.
And it case it's not obvious... Arcane Tinmen (owners of The Spoils IP) hold the rights for reproduction of this image :)
Wednesday, October 26, 2011
hotelhotel
Hey folks. Here's a logo I did for hotelhotel [a hostel (I know, funny name)] in Fremont, Seattle, WA. And here's their site:
hotelhotel
I've been there and it's a super-slick place. The folks who work there are pretty cool, as well.
Friday, September 30, 2011
I can't stop playing with it...
I'm diggin' where it's going... Whaddya' think?
[update 01.02.2011: this looks like shit, I've decided... refer to previous version]
Tuesday, September 20, 2011
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